Cole Custer Climbing Into His Office Autodesk for The GEICO 70 at Dega

Photo Credit Stewart-Haas Racing


“Going into Talladega, I’m hoping we can just get to the end of the race. I’m expecting that we’ll have a few big ones. Hopefully, we can stay out of them and get our Autodesk Fusion 360/Haas Automation Ford Mustang to the end. I haven’t done much drafting on iRacing, but I think the hardest thing will just be getting a feel for how hard you’re pushing someone because you won’t have the actual feel of hitting someone. But it will definitely help having all of my teammates in the race, especially because it’s a superspeedway where you can push each other. We haven’t talked too much about a strategy yet but, overall, the biggest thing you try and do with your teammates is just not leave each other out, and you try and push each other whenever you can.”

• Stewart-Haas eSports utilizes Autodesk 3ds Max software to create digital 3-D renderings of each of its virtual Ford Mustangs. The team’s graphic designers transfer their layouts into the program, wrapping the scheme onto the car. The team then creates a custom render scene in Autodesk 3ds Max that utilizes a floor and lighting effects, inducing the necessary reflective glare and shadows to provide a real-world look and feel to each design. Autodesk 3ds Max software allows users to render each car with any elements they desire, providing design freedom for any and all digital platforms.

• This is Custer’s first eNASCAR iRacing Pro Invitational Series race.

• Custer made his iRacing debut last Saturday in the Saturday Night Thunder race at Richmond. He started 11th and finished 18th.

• In actual racing, Custer has made a total of three Xfinity Series starts at Talladega with a best finish of ninth (April 2018). He is a NASCAR Cup Series rookie and has yet to make a Cup Series start at Talladega.

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